STEM in Primary

STEM in Primary
A blog for those interested in primary school STEM education
Showing posts with label Automation. Show all posts
Showing posts with label Automation. Show all posts

Saturday, 15 April 2017

Teaching maths with robots

Stuff this week - How can Seymour Papert's ideas be used in teaching maths?

Last week I wrote about the extremely influential Seymour Papert. I want to write a little more about him as well as share an interesting perspective on maths education. What is interesting is how long these ideas have been around and yet they have failed to gain any widespread traction in transforming education. At least until now.
Seymour Papert worked and studied around the world; Cambridge, the University of Paris, the University of Geneva, the National Physical Laboratory in London and finally at the Massachusetts Institute of Technology (MIT). It was while working at MIT that he produced the majority of his groundbreaking work.  MIT President L. Rafael Reif said about him:
“With a mind of extraordinary range and creativity, Seymour Papert helped revolutionize at least three fields, from the study of how children make sense of the world, to the development of artificial intelligence, to the rich intersection of technology and learning. The stamp he left on MIT is profound.”
As a mathematician Papert was particularly interested in how children learn maths and he developed the Logo programming language as he was concerned that “the computer [is] being used to program the child.” With Logo he presented an alternative approach in which “the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.”
An article in Edutopia had in part the following:
It is the learning of maths by doing that is the most natural. If we look back at history, mathematics started not as a beautiful, pure product of the abstract mind. It started as a way of thinking about controlling the waters of the Nile, building the Pyramids, sailing a ship. It started as mathematical thinking, and then, gradually, it got richer and richer.
In school, we reverse that process. We start off teaching pure math. Nothing is more pure in abstract mathematics than the stuff we teach in primary schools. And it has to be if you're going to have such a thing as the "mathematics classroom." Because as soon as you have this other thing, it doesn't fit into a "mathematics classroom" or "mathematics lesson." I think we have to reverse this order of things -- that the order in which we teach mathematics and science today starts with the most abstract, the most static, and you learn to do manipulation of numbers, then you learn to do algebra, then you learn to do calculus, and at last you can apply it to something real.
Using robots in the classroom to solve problems is a fantastic way to learn maths. Counting, measuring and geometry are all required to solve robotic problems (just as Papert did with his original Logo language). Forget the number line on the whiteboard in grade 1. Put the robot on the floor and allow children to explore how to move distances in two or more steps. Attach a pen to the robot and program it to draw two dimensional shapes. This is how children can see how math is used.
Lego saw the value in this in 1984 and started collaborating with Papert. The relationship grew into a close one and lasted over 30 years. Lego commercialised the work Papert was doing at MIT when it created its “Mindstorms” robotics kits in the 90s. The name was taken from Papert’s 1980 seminal book “Mindstorms: Children, Computers and Powerful Ideas”.
So much could be done in schools today to embrace Papert’s research. All we need is some forward thinkers and a push for changes in the classroom.
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Stuff in the news

Want to be a better biologist? Better learn how to code. - An article from Wired Magazine 10 March 2017
Are we preparing our kids for the right jobs? - An article about the possible future job losses due to automation Market Watch 6 April 2017
Where Non-Techies Can Get With the Programming - An article from the New York Times 4 April 2017

Stuff to buy

Rigamajig - Rigamajig is a building kit conceived for hands-on free play and learning. It's a collection of wooden planks, wheels, pulleys, nuts, bolts and rope designed to engage the inquisitive mind and creative spirit of children.
*At this point in time I earn no money from any product I list and I am not affiliated with any other company.

Stuff in education

STEM education will carry our children in tomorrow's economy - An article from The Hill news website 4 April 
3 Steps to Becoming a Coding Teacher - An article from Edutopia 4 January 2016

Stuff to do Australia Wide

Young ICT Explorers -  A non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects. Registrations are OPEN. See the YouTube video here!
Edutech 2017 - EduTECH is the LARGEST education event in Asia-Pac and the Southern Hemisphere. 7-9 June 2017 in Sydney.
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Young Engineers Australia - Provides an engaging, hands-on learning platform using LEGO® and K’nex® assembly kits
CoderDojo - A volunteer run programming club

Stuff to do in Brisbane

It's Rocket Science School Incursions - Educational and fully interactive project based rocket science incursions for primary and secondary schools in a safe and empowering learning environment.
Robotronica 2017 - Robotronica is a groundbreaking one-day event showcasing the latest developments in robotics and interactive design. QUT's The Cube 20 August 2017 
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Brisbane Library Service has purchased the very flash NAO Robot and is showing it off in various libraries.
The Cube at QUT has a number of changing programs. 
Brisbane Planetarium - Features entertaining and informative shows for adults and children
Flying Fox Studios - A studio offering programs in the arts, music and construction areas from babies to teenagers in Brisbane

Saturday, 25 February 2017

How to do a successful 1:1 device program (Part 1)?

Stuff this week - How to do a successful 1:1 device program (Part 1)?


A 1:1 device program is one where each student has access to their own device throughout every school day. I am actually not particularly in favour of schools embarking on such a program at this time. I don't mean that I am opposed to it fundamentally but I do think that time, effort and money would be better spent elsewhere. Specifically I think that STEM related resources and teacher training should be where funds are expended right now and I think this would result in better educational outcomes overall. I would also make the point that I am not saying that schools should have no devices but just not 1:1, yet…
However, not everyone shares my view so if a school is going to spend tens to hundreds of thousands of dollars on a 1:1 device program then it should be done properly. By properly I mean as I wrote in a previous blog post that considerable planning is required to establish SMART goals by asking questions such as we are doing X which is great but it would be even better if we could do Y. For example, a goal might be that students are to be able to collaborate in real time on a project and teachers are able to provide feedback directly also in real time. Once that goal is established then various software solutions can be examined which in turn leads to the hardware on which that software will run
When it comes to 1:1 devices the importance of doing this planning cannot be understated. In 2015 the OECD released a report which found, in part, that a poorly implemented 1:1 device program can actually have a detrimental effect on educational outcomes over having no program at all. This is therefore not something that should be rushed into.
So where should schools start? There are actually a number of excellent frameworks that could be used. The QLD Government has one called 21 steps to 21st Century 1-to-1 success, Microsoft has their Education Design and Deployment Guide and Google has their Chromebooks for Education Pilot Guide. All of these broadly follow the same process. First, considerable work needs be done on investigation, research, engagement and planning. After that comes device selection and teacher training. Finally, planning for and actual roll-out.
The planning phase is so important and covers the majority of the time from inception to completion of the program. Too many schools simply pick a device and stick it in the classroom and wait for the teachers to work out what to do with them. I have asked many parents of high school kids about their experiences and typically they are required to spend over $1000 on a laptop (sometimes every three years!) and then find the kids merely do word processing, research and read their PDF textbooks. It is no wonder that the headmaster of Sydney Grammar called the laptop roll-out in his school a “scandalous waste!” Unless students are doing CAD, video editing, computer program compilation or other CPU intensive tasks there is no need for such an expensive device.
It is also likely that no one device will meet all of a student’s requirements. If you consider your own device use, for a given task, you might choose to use your phone, a tablet, a laptop or a desktop computer. Students should have the same opportunity to choose the device which is best to solve the problem they have. So instead of spending over $1000 for a single device primary schools could choose to purchase a cheaper device in the range of $500-600 and ALSO a tablet and give the students the best of both worlds.
So in summary a 1:1 device program can be valuable but only after detailed planning has been done. I would expect that parents would be shown the research that has been done to justify the program and exactly how it is envisaged that the program will improve the educational outcomes and how that will be measured. Transparent reporting of whether the program is meetings it stated goals would then follow.
Next week I will wrap up this look at 1:1 programs and discuss the infrastructure requirements and teaching training considerations.
So do you think primary school kids should all have their own device? Should they have devices which are north of a grand or would cheaper suffice? Have you seen any awesome examples of successful 1:1 device programs?

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Stuff in the news

Mentoring program helps foster love of science in kids and teachers - An article from The Australian 30 January 2017
A warning from Bill Gates, Elon Musk, and Stephen Hawking - An article describing the effects of automation on the future job market. Strong STEM skills will be needed for the remaining jobs of the future. 19 February 2017

Stuff to buy

Tickle App - This is actually free and is awesome as it allows multiple different platforms to interact. So if you have Dash and DotLego WeDo 2.0BB-8Sphero or many others then kids can write code so they work together. 
LightBlue Bean - A programmable micro-controller for introducing physical computing. Yes you can do a similar thing with the Raspberry Pi but this is smaller, runs off a battery and can be programmed from an iPad (including using the Tickle app above!). Fantastic!
*At this point in time I earn no money from any product I list and I am not affiliated with any other company.

Stuff in education

Are We Innovating, or Just Digitizing Traditional Teaching? - An article from Edutopia about blending technology with traditional teaching. 22 February 2017

Kids Don’t Fail, Schools Fail Kids: Sir Ken Robinson on the ‘Learning Revolution’ - An article from Edsurge 23 February 2017

Sharing the Screen in 1:1 Classrooms - 1:1 is great but don't forget about collaboration. An article from Edutopia 1 April 2016

Stuff to do Australia Wide

Young ICT Explorers -  A non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects. Registrations open in February. See the YouTube video here!
- - -
Young Engineers Australia - Provides an engaging, hands-on learning platform using LEGO® and K’nex® assembly kits
CoderDojo - A volunteer run programming club

Stuff to do in Brisbane

STEMies - This event is open to all girls in years 4 to 6, offering the opportunity to participate in a series of workshops with STEM topics. To register visit www.flexischools.com.au and search for St Aidan's then select GUEST in the top right class list.
Stuartholme STEAM Residential - A STEAM Residential program for gifted girls in Years 5 – 6, which will be held from the 2nd – 5th April during the school holidays
The Luminarium Festival - Fun and illuminating workshops and events for children aged 5-13. Wizarding World Weekend is on 4-5 March 2017
World Science Festival Brisbane - 22 - 26 March 2017. Dr Karl for Kids is a FREE event in the South Bank Piazza on 25 March.
Whats happening at the Queensland Museum during World Science Week - Loggerhead turtle hatching! Taxidermy and Street Science!
Brisbane Library Service has purchased the very flash NAO Robot and is showing it off in various libraries.
- - -
The Cube at QUT has a number of changing programs. 
Brisbane Planetarium - Features entertaining and informative shows for adults and children
Flying Fox Studios - A studio offering programs in the arts, music and construction areas from babies to teenagers in Brisbane