STEM in Primary

STEM in Primary
A blog for those interested in primary school STEM education
Showing posts with label Seymour Papert. Show all posts
Showing posts with label Seymour Papert. Show all posts

Saturday, 15 April 2017

Teaching maths with robots

Stuff this week - How can Seymour Papert's ideas be used in teaching maths?

Last week I wrote about the extremely influential Seymour Papert. I want to write a little more about him as well as share an interesting perspective on maths education. What is interesting is how long these ideas have been around and yet they have failed to gain any widespread traction in transforming education. At least until now.
Seymour Papert worked and studied around the world; Cambridge, the University of Paris, the University of Geneva, the National Physical Laboratory in London and finally at the Massachusetts Institute of Technology (MIT). It was while working at MIT that he produced the majority of his groundbreaking work.  MIT President L. Rafael Reif said about him:
“With a mind of extraordinary range and creativity, Seymour Papert helped revolutionize at least three fields, from the study of how children make sense of the world, to the development of artificial intelligence, to the rich intersection of technology and learning. The stamp he left on MIT is profound.”
As a mathematician Papert was particularly interested in how children learn maths and he developed the Logo programming language as he was concerned that “the computer [is] being used to program the child.” With Logo he presented an alternative approach in which “the child programs the computer and, in doing so, both acquires a sense of mastery over a piece of the most modern and powerful technology and establishes an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.”
An article in Edutopia had in part the following:
It is the learning of maths by doing that is the most natural. If we look back at history, mathematics started not as a beautiful, pure product of the abstract mind. It started as a way of thinking about controlling the waters of the Nile, building the Pyramids, sailing a ship. It started as mathematical thinking, and then, gradually, it got richer and richer.
In school, we reverse that process. We start off teaching pure math. Nothing is more pure in abstract mathematics than the stuff we teach in primary schools. And it has to be if you're going to have such a thing as the "mathematics classroom." Because as soon as you have this other thing, it doesn't fit into a "mathematics classroom" or "mathematics lesson." I think we have to reverse this order of things -- that the order in which we teach mathematics and science today starts with the most abstract, the most static, and you learn to do manipulation of numbers, then you learn to do algebra, then you learn to do calculus, and at last you can apply it to something real.
Using robots in the classroom to solve problems is a fantastic way to learn maths. Counting, measuring and geometry are all required to solve robotic problems (just as Papert did with his original Logo language). Forget the number line on the whiteboard in grade 1. Put the robot on the floor and allow children to explore how to move distances in two or more steps. Attach a pen to the robot and program it to draw two dimensional shapes. This is how children can see how math is used.
Lego saw the value in this in 1984 and started collaborating with Papert. The relationship grew into a close one and lasted over 30 years. Lego commercialised the work Papert was doing at MIT when it created its “Mindstorms” robotics kits in the 90s. The name was taken from Papert’s 1980 seminal book “Mindstorms: Children, Computers and Powerful Ideas”.
So much could be done in schools today to embrace Papert’s research. All we need is some forward thinkers and a push for changes in the classroom.
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Stuff in the news

Want to be a better biologist? Better learn how to code. - An article from Wired Magazine 10 March 2017
Are we preparing our kids for the right jobs? - An article about the possible future job losses due to automation Market Watch 6 April 2017
Where Non-Techies Can Get With the Programming - An article from the New York Times 4 April 2017

Stuff to buy

Rigamajig - Rigamajig is a building kit conceived for hands-on free play and learning. It's a collection of wooden planks, wheels, pulleys, nuts, bolts and rope designed to engage the inquisitive mind and creative spirit of children.
*At this point in time I earn no money from any product I list and I am not affiliated with any other company.

Stuff in education

STEM education will carry our children in tomorrow's economy - An article from The Hill news website 4 April 
3 Steps to Becoming a Coding Teacher - An article from Edutopia 4 January 2016

Stuff to do Australia Wide

Young ICT Explorers -  A non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects. Registrations are OPEN. See the YouTube video here!
Edutech 2017 - EduTECH is the LARGEST education event in Asia-Pac and the Southern Hemisphere. 7-9 June 2017 in Sydney.
- - -
Young Engineers Australia - Provides an engaging, hands-on learning platform using LEGO® and K’nex® assembly kits
CoderDojo - A volunteer run programming club

Stuff to do in Brisbane

It's Rocket Science School Incursions - Educational and fully interactive project based rocket science incursions for primary and secondary schools in a safe and empowering learning environment.
Robotronica 2017 - Robotronica is a groundbreaking one-day event showcasing the latest developments in robotics and interactive design. QUT's The Cube 20 August 2017 
- - -
Brisbane Library Service has purchased the very flash NAO Robot and is showing it off in various libraries.
The Cube at QUT has a number of changing programs. 
Brisbane Planetarium - Features entertaining and informative shows for adults and children
Flying Fox Studios - A studio offering programs in the arts, music and construction areas from babies to teenagers in Brisbane

Saturday, 8 April 2017

Who in the world was Seymour Papert?

Stuff this week - Who in the world was Seymour Papert?

Image result for seymour papertSeymour Papert was a mathematician, computer scientist, and educator who sadly passed away on 1 August 2016 aged 88. Some would argue that his work has had the greatest ever impact on children’s learning with digital technologies.
In the pencil-and-paper world of the 1960s classroom, Dr. Papert envisioned a computing device on every desk and an internet like environment in which vast amounts of printed material would be available to children. He put his ideas into practice, creating in the late ’60s a computer programming language, called Logo, to teach children how to use computers.
Yet his vision was not the usual way computers are used by children today. Papert was inspired by his former colleague Jean Piaget, the Swiss developmental psychologist whose study of child development has often been compared to Freud’s work in its influence on the science of human intelligence. Jean was known for his constructivist theories of education. Papert extended this theory of constructivism to formulate his own which he called constructionism. This is the way in which students can build knowledge by working with concrete materials rather than abstract propositions; that is, by creating artifacts they can share. Papert said:
“In this particular art class they were all carving soap, but what each student carved came from wherever fancy is bred, and the project was not done and dropped but continued for many weeks. It allowed time to think, to dream, to gaze, to get a new idea and try it and drop it or persist, time to talk, to see other people’s work and their reaction to yours — not unlike mathematics as it is for the mathematician, but quite unlike math as it is in school.”
These ideas were revolutionary for the time and still so today but they have spawned some of the changes that we now see such as the introduction of Makerspaces, the proliferation of educational technology and the introduction of coding into the curriculum.
Yet we still see the typical siloed by subject school timetables. The application to the real world is lacking and the opportunity for children to create is limited. One approach in education which attempts to solve this is Problem Based Learning (PBL). PBL is a constructionist method which allows students to learn about a subject by exposing them to multiple problems and asking them to construct their understanding of the subject through these problems.
What else can we do to embrace Seymour Papert’s ideas? Programming in Scratch, programming robots and exploring real world maths problems are three ways that are easily accessible. Anyone who has seen children engaged in solving these sorts of problems knows the value that they have for broader education.
So the ideas that Papert formulated back in the 60s are finally coming to the mainstream. We need to continue to think about ways in which our kids education can be enriched by following his lead. Watch this 2 minute video to see Seymour Papert talking about the classroom of the future in 1986.
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Stuff in the news

Seymour Papert dreamed of a learning revolution — why hasn’t it happened? - The legacy of AI’s founding founder hangs in the balance
Half of the high-paying jobs in America now require this skill - If terms like SQL, Python and JavaScript aren’t on your radar, employers may not be interested in hiring you. An article from Market Watch 22 March 2017.
If You Want to Survive in Design, You Better Learn to Code - An article from Wired Magazine 15 March 2017.
Talking to children about STEM fields boosts test scores and career interest - An article from Science Daily 18 January 2017.

Stuff to buy

Makedo - Makedo is a cardboard construction system for 21st century thinking, making and play.
*At this point in time I earn no money from any product I list and I am not affiliated with any other company.

Stuff in education

One of the earliest videos of Seymour Papert's work with children can be seen on YouTube. Fascinating how ahead of his time he was.

Stuff to do Australia Wide

Young ICT Explorers -  A non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects. Registrations are OPEN. See the YouTube video here!
Edutech 2017 - EduTECH is the LARGEST education event in Asia-Pac and the Southern Hemisphere. 7-9 June 2017 in Sydney.
- - -
Young Engineers Australia - Provides an engaging, hands-on learning platform using LEGO® and K’nex® assembly kits
CoderDojo - A volunteer run programming club

Stuff to do in Brisbane

It's Rocket Science School Incursions - Educational and fully interactive project based rocket science incursions for primary and secondary schools in a safe and empowering learning environment.
Robotronica 2017 - Robotronica is a groundbreaking one-day event showcasing the latest developments in robotics and interactive design. QUT's The Cube 20 August 2017 
- - -
Brisbane Library Service has purchased the very flash NAO Robot and is showing it off in various libraries.
The Cube at QUT has a number of changing programs. 
Brisbane Planetarium - Features entertaining and informative shows for adults and children
Flying Fox Studios - A studio offering programs in the arts, music and construction areas from babies to teenagers in Brisbane

Saturday, 4 March 2017

How to do a successful 1:1 device program (Part 2)

Stuff this week - How to do a successful 1:1 device program (Part 2)?

As I alluded to last week the decision on which device to purchase should be made after months of planning. Schools should be considering what they do now, how technology could enhance their teaching, exactly what they would like to do and how they can measure student success. Only after this is done will it become clear which type of device would be ideal and how many are needed.
One of the major things to be investigated when embarking on a 1:1 device program is the school's existing IT infrastructure. Teachers regularly complain that they are time poor in the classroom and so use of devices cannot further impinge on this (the devices should be freeing up time). For example, slow network speeds causing video buffering or laggy web browsing would be counterproductive.
Common Sense Media have a great tech readiness rubric to use to evaluate a school’s network and future proofing is essential as data consumption and bandwidth hungry applications are increasing exponentially. In terms of internet speed there is no golden rule but as a rough guide the Federal Communications Commission in the USA currently have the benchmark set in 2013 at 100 kbps per student although this is changing to 1 Mbps per student in 2018. YouTube state that a minimum of 500 kbps is required to watch their videos and I would suggest that this would be the current day minimum bandwidth per student with infrastructure in place that will allow significant expansion of this in the future. Crazily I think many schools fall short in this fundamental requirement. Retail household connections are available at 100Mbps and I would therefore expect a school would have at least this much bandwidth.
The other crucial element to the program is teacher training. There are free courses available such as Google’s Certified Educator program (which is useful regardless of device) and Microsoft has an ambassador who can visit the school and provide guidance. Ultimately though the training must be to such depth that that teachers feel completely comfortable with what they plan to achieve with the device and how they will measure success. If a school is making it up as they go along and experimenting then they likely have not established the SMART goals I mentioned earlier..
So I think that it is possible to have a successful device program and there are schools such as St Patrick's in Gympie that are showing the way. However, it takes effort and commitment to devise a sound strategy that can be communicated to the parent body to justify the risk and expense. This strategy must be able to be evaluated to show that ultimately, that risk and expense was justified.
Schools need to approach the problem from the point of view of what do they want to do NOT from a preconceived notion of what hardware or software they are going to use. Providing extensive training to the teachers should be non-negotiable.
Do you think the teachers and school was prepared for any 1:1 roll-out you have been involved in? How did the school measure success of the program? Did they start with outcomes or hardware?

Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed. - Seymour Papert
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Stuff in the news

Innovation brings results - An article from the Parramatta Sun describing the transformation that Parramatta Marist High School has embarked upon to embrace 21st Century learning . 2 March 2017
Does the Device Matter - A blog post reinforcing what I have covered in this and last weeks post but also going further to explain more detail around lesson planning. 7 February 2016

Stuff to buy

Scratch Coding Cards: Creative Coding Activities for Kids - A colourful 75-card deck used to create a variety of interactive programming projects.
From KickStarter: Orboot: The Educational, Augmented Reality Globe - A smart globe that teaches children about countries and cultures from around the world
*At this point in time I earn no money from any product I list and I am not affiliated with any other company.

Stuff in education

Internet at schools: High speed and reliability matters - A blog post suggesting Internet connectivity is as essential as electricity.
What Are the Real Benefits of a 1:1 Program? What Are the Biggest Challenges? - A podcast from the BAM Radio Network exploring the many benefits of providing every student with a portable computing device and some of the biggest potential pitfalls of setting up a 1:1 program.
Rolling Out a Successful 1-to-1 Program at Your School - Another podcast from the BAM Radio Network.

Stuff to do Australia Wide

Young ICT Explorers -  A non-profit competition, which has been created by SAP to encourage school students to create their best Information and Communication Technology (ICT) related projects. Registrations open in February. See the YouTube video here!
- - -
Young Engineers Australia - Provides an engaging, hands-on learning platform using LEGO® and K’nex® assembly kits
CoderDojo - A volunteer run programming club

Stuff to do in Brisbane

STEMies - This event is open to all girls in years 4 to 6, offering the opportunity to participate in a series of workshops with STEM topics. To register visit the flexischools website and search for St Aidan's then select GUEST in the top right class list.
Stuartholme STEAM Residential - A STEAM Residential program for gifted girls in Years 5 – 6, which will be held from the 2nd – 5th April during the school holidays
The Luminarium Festival - Fun and illuminating workshops and events for children aged 5-13. Wizarding World Weekend is on 4-5 March 2017
World Science Festival Brisbane - 22 - 26 March 2017. Dr Karl for Kids is a FREE event in the South Bank Piazza on 25 March.
Whats happening at the Queensland Museum during World Science Week - Loggerhead turtle hatching! Taxidermy and Street Science!
- - -
Brisbane Library Service has purchased the very flash NAO Robot and is showing it off in various libraries.
The Cube at QUT has a number of changing programs. 
Brisbane Planetarium - Features entertaining and informative shows for adults and children
Flying Fox Studios - A studio offering programs in the arts, music and construction areas from babies to teenagers in Brisbane